Difference between revisions of "SuperMario Contest"
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*CoolePascal : TeslaCoil | *CoolePascal : TeslaCoil | ||
− | *eagle00789 : floppy- | + | *eagle00789 : [[Super Mario on floppy-drive|Floppy Drive(s)]] |
*Brainguy : Artificially Intelligent midi system | *Brainguy : Artificially Intelligent midi system | ||
*[[User:Vicarious|Vicarious]] : Arduino Uno | *[[User:Vicarious|Vicarious]] : Arduino Uno |
Revision as of 20:56, 24 April 2012
Project: SuperMario Contest | |
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Featured: | |
State | Stalled |
Members | Coolepascal |
GitHub | No GitHub project defined. Add your project here. |
Description | SuperMario Geek Contest |
Picture | |
No project picture! Fill in form Picture or Upload a jpeg here |
morely a project for the future, a SuperMario Geek contest Play the super mario theme on an highly unusual instrument like a hard-disk, a matrixprinter, Teslacoil, dishwasher or dieselengine
Due to current lack of inspiration i personaly whould startof with a teslacoil version.
Please add youre name to the members list if you think this is a good idea. also add your planned instrument below.
- CoolePascal : TeslaCoil
- eagle00789 : Floppy Drive(s)
- Brainguy : Artificially Intelligent midi system
- Vicarious : Arduino Uno
Put the code below on the Arduino. Connect a speaker to the Arduino. See ToneLibraryDocumentation for details.
// A fun sketch to demonstrate the use of the Tone library. // To mix the output of the signals to output to a small speaker (i.e. 8 Ohms or higher), // simply use 1K Ohm resistors from each output pin and tie them together at the speaker. // Don't forget to connect the other side of the speaker to ground! // You can get more RTTTL (RingTone Text Transfer Language) songs from // http://code.google.com/p/rogue-code/wiki/ToneLibraryDocumentation #include <Tone.h> Tone tone1; #define OCTAVE_OFFSET 0 int notes[] = { 0, NOTE_C4, NOTE_CS4, NOTE_D4, NOTE_DS4, NOTE_E4, NOTE_F4, NOTE_FS4, NOTE_G4, NOTE_GS4, NOTE_A4, NOTE_AS4, NOTE_B4, NOTE_C5, NOTE_CS5, NOTE_D5, NOTE_DS5, NOTE_E5, NOTE_F5, NOTE_FS5, NOTE_G5, NOTE_GS5, NOTE_A5, NOTE_AS5, NOTE_B5, NOTE_C6, NOTE_CS6, NOTE_D6, NOTE_DS6, NOTE_E6, NOTE_F6, NOTE_FS6, NOTE_G6, NOTE_GS6, NOTE_A6, NOTE_AS6, NOTE_B6, NOTE_C7, NOTE_CS7, NOTE_D7, NOTE_DS7, NOTE_E7, NOTE_F7, NOTE_FS7, NOTE_G7, NOTE_GS7, NOTE_A7, NOTE_AS7, NOTE_B7 }; char *song = "smb:d=4,o=5,b=100:16e6,16e6,32p,8e6,16c6,8e6,8g6,8p,8g,8p,8c6,16p,8g,16p,8e,16p,8a,8b,16a#,8a,16g.,16e6,16g6,8a6,16f6,8g6,8e6,16c6,16d6,8b,16p,8c6,16p,8g,16p,8e,16p,8a,8b,16a#,8a,16g.,16e6,16g6,8a6,16f6,8g6,8e6,16c6,16d6,8b,8p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16g#,16a,16c6,16p,16a,16c6,16d6,8p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16c7,16p,16c7,16c7,p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16g#,16a,16c6,16p,16a,16c6,16d6,8p,16d#6,8p,16d6,8p,16c6"; void setup(void) { Serial.begin(9600); tone1.begin(13); } #define isdigit(n) (n >= '0' && n <= '9') void play_rtttl(char *p) { // Absolutely no error checking in here byte default_dur = 4; byte default_oct = 6; int bpm = 63; int num; long wholenote; long duration; byte note; byte scale; // format: d=N,o=N,b=NNN: // find the start (skip name, etc) while(*p != ':') p++; // ignore name p++; // skip ':' // get default duration if(*p == 'd') { p++; p++; // skip "d=" num = 0; while(isdigit(*p)) { num = (num * 10) + (*p++ - '0'); } if(num > 0) default_dur = num; p++; // skip comma } Serial.print("ddur: "); Serial.println(default_dur, 10); // get default octave if(*p == 'o') { p++; p++; // skip "o=" num = *p++ - '0'; if(num >= 3 && num <=7) default_oct = num; p++; // skip comma } Serial.print("doct: "); Serial.println(default_oct, 10); // get BPM if(*p == 'b') { p++; p++; // skip "b=" num = 0; while(isdigit(*p)) { num = (num * 10) + (*p++ - '0'); } bpm = num; p++; // skip colon } Serial.print("bpm: "); Serial.println(bpm, 10); // BPM usually expresses the number of quarter notes per minute wholenote = (60 * 1000L / bpm) * 4; // this is the time for whole note (in milliseconds) Serial.print("wn: "); Serial.println(wholenote, 10); // now begin note loop while(*p) { // first, get note duration, if available num = 0; while(isdigit(*p)) { num = (num * 10) + (*p++ - '0'); } if(num) duration = wholenote / num; else duration = wholenote / default_dur; // we will need to check if we are a dotted note after // now get the note note = 0; switch(*p) { case 'c': note = 1; break; case 'd': note = 3; break; case 'e': note = 5; break; case 'f': note = 6; break; case 'g': note = 8; break; case 'a': note = 10; break; case 'b': note = 12; break; case 'p': default: note = 0; } p++; // now, get optional '#' sharp if(*p == '#') { note++; p++; } // now, get optional '.' dotted note if(*p == '.') { duration += duration/2; p++; } // now, get scale if(isdigit(*p)) { scale = *p - '0'; p++; } else { scale = default_oct; } scale += OCTAVE_OFFSET; if(*p == ',') p++; // skip comma for next note (or we may be at the end) // now play the note if(note) { Serial.print("Playing: "); Serial.print(scale, 10); Serial.print(' '); Serial.print(note, 10); Serial.print(" ("); Serial.print(notes[(scale - 4) * 12 + note], 10); Serial.print(") "); Serial.println(duration, 10); tone1.play(notes[(scale - 4) * 12 + note]); delay(duration); tone1.stop(); } else { Serial.print("Pausing: "); Serial.println(duration, 10); delay(duration); } } } void loop(void) { play_rtttl(song); Serial.println("Done."); while(1); }